My reason for building it
Why am I making it?
“I was the mover. My brother was the shooter.
The truth? I want to explore this world as well, and build this as a challenge and a hobby—not necessarily for money. I'm a computer science student from Hungary, and Robonslaught is currently a completely solo project to prove something to myself: I can do this as well. I have been trying to find myself in the software development space, and what better thing to try than mashing together my favourite games?
I grew up playing Robokill, Ninja Kiwi's SAS games, and Red Storm 1 and 2 as well (shoutout to you if you know them). I especially loved grinding for the strongest weapons and finally reaching the point where an entire room of enemies could be destroyed in seconds.
The multiplayer side of SAS was probably the most memorable part. I remember playing SAS 3 somewhere near Lake Balaton on my phone, playing a few matches, then jumping on the trampoline for a break. SAS4 was another favourite: counting down on Skype so we could join at the same time and end up in the same Nightmare lobby. Good old times.
Robokill sadly never had multiplayer, but my brother and I did it the OG way: I was the mover, and he was the shooter. It remains one of my favourite memories of the game. (P.S. Shooter Mover was an older name I came up with for the game, but I decided Robo-onslaught feels a bit more memorable.)
Therefore, Robonslaught started because I wanted to combine those experiences.
I want the room-clearing structure and weapon hunting of Robokill, mixed with the classes, co-op teamwork, and long-term progression of SAS. I want players to be able to become powerful without removing the challenge. I also want the game to reward people who enjoy experimenting with builds, grinding for better equipment, or just the thrill of saving 0.1 seconds on a map.
Your feedback
Tell me what you think
Robonslaught is being built publicly, and honest feedback is useful. You can suggest an enemy, question a balance decision, share an idea, criticize something that does not work, or simply say hello. You do not need an account to leave a comment. Questions and comments I get will be answered in the next devlog. Disagreement is welcome. Spam, harassment, and illegal content will be removed.